Tony Hawk's Project 8
THP8 was my first start-to-finish AAA project. Taking advantage of the fact it was a complete overhaul of the Tony Hawk Skate engine, I was able to advocate for some key design improvements, namely:
- Having all basic tricks unlocked at the start of the game
- Getting rid of selecting difficulty at the start of the game
- Adding "opt-in" difficulty for each mission by letting players go for better results (and thus progressing faster)
- Building missions on a separate layer, rather than embedding them in the levels (taking a lesson learned on GUN)
- Using inspiration from our online community by adding "get there" goals (taking a line from point A to point B in a single combo)
Role: | Mission Designer |
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Developer: | Neversoft |
Publisher: | Activision |
Platform: | Xbox 360 |
Year: | 2006 |
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