ted brown / game developer
Tony Hawk: Ride
Paired with an ambitious skateboard controller, Tony Hawk: Ride sends the player blasting down famous real-world locations rendered in a lush, vibrant aesthetic.

When Robomodo picked up the Tony Hawk gauntlet, they had a short time to build a studio, build an engine, and develop a brand-new controller. They hired Buzz Monkey to develop the Wii port, and I joined the core team to design the Airport level.

As the core SKU came to a close, I used my experience on the native platform to help the designers on the Wii version. I also handled audio content integration using WWise.
Role: Level Designer
Developer: Robomodo & Buzz Monkey Software
Publisher: Activision
Platform: Xbox 360 & Wii
Year: 2009

tap screenshot to return to portfolio