Tony Hawk: Ride
When Robomodo picked up the Tony Hawk gauntlet, they had a short time to build a studio, build an engine, and develop a brand-new controller. They hired Buzz Monkey to develop the Wii port, and I joined the core team to design the Airport level.
As the core SKU came to a close, I used my experience on the native platform to help the designers on the Wii version. I also handled audio content integration using WWise.
Role: | Level Designer |
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Developer: | Robomodo & Buzz Monkey Software |
Publisher: | Activision |
Platform: | Xbox 360 & Wii |
Year: | 2009 |
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