
Unannounced Projects
My company Oreganik completed two contracts for Pipeworks. In early 2016 I was hired as a full-time temp to be a core engineer on a next-generation Oculus Touch title. Nothing about those three projects has been announced, but I can say that I've worked on the following components:
- Finite State Machines
- Data-driven Cinematic Controllers
- Character Controllers
- Enemy AI
- Avatar Editors
- A standard library for Oculus Touch controllers that handles cursors, gestures, manipulation of objects, and navigation
Role: | Programmer II |
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Developer: | Pipeworks |
Publisher: | Various |
Platform: | VR / iOS / PC |
Year: | 2015-2017 |
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