ted brown / game developer
Unannounced Projects

My company Oreganik completed two contracts for Pipeworks. In early 2016 I was hired as a full-time temp to be a core engineer on a next-generation Oculus Touch title. Nothing about those three projects has been announced, but I can say that I've worked on the following components:
  • Finite State Machines
  • Data-driven Cinematic Controllers
  • Character Controllers
  • Enemy AI
  • Avatar Editors
  • A standard library for Oculus Touch controllers that handles cursors, gestures, manipulation of objects, and navigation
The VR and mobile project were made in Unity. The PC project was made in Unreal.
Role: Programmer II
Developer: Pipeworks
Publisher: Various
Platform: VR / iOS / PC
Year: 2015-2017

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