Army of Two: The 40th Day
This was a unique project! I was handed pre-existing design concepts and art assets, and asked to transform them into boss battles worthy of an arcade machine. It was a tremendous joy to inject over-the-top game mechanics into a straightforward run-and-gun game, and the tight schedule allowed me to touch almost everything, from scripting and level design to animation and sound.
Role: | Boss Designer |
---|---|
Developer: | Buzz Monkey Software |
Publisher: | Electronic Arts |
Platform: | PlayStation Portable |
Year: | 2009 |
tap screenshot to return to portfolio